Heroes of the Vale
A multitude of deities rule the various aspects of existence, variously cooperating with and competing against one another to administer their affairs of the universe. People gather in public shrines to worship gods of life and wisdom, or meet in hidden places to venerate gods of deception of destruction. Each deity in the pantheon has a portfolio and is responsible for advancing its portfolio on the prime material plane.
The people of the Elsir Vale are polytheistic. While most of the common folk hold Pelor, the Sun Father, highest above all others, they honor and pay homage to a number of gods. A person might propitiate Melora before setting out to sea, join a communal feast to celebrate Sehanine during autumn harvest time, and swear an oath with Bahamut as his witness. Some individuals feel a calling to a particular deity’s service and claim that god as a patron with the particularly devoted individuals become priests and act as the deity’s agents made flesh.
The Sun Father
Pelor, God of the Sun and Agriculture (NG, Life, Light)
God of the sun and summer, Pelor is the keeper of time. He supports those in need and opposes all that is evil. As the lord of agriculture and the bountiful harvest, he is the deity most commonly worshiped by ordinary humans, and his priests are well received wherever they go. Paladins and rangers are found among his worshipers. He directs his followers thus:
- Alleviate suffering wherever you find it.
- Bring Pelor’s light into places of darkness, showing kindness, mercy, and compassion.
- Be watchful against evil.
The Enlightened Host
Bahamut, God of Justice and Nobility (LG, Life, War)
Called the Platinum Dragon, Bahamut is the god of justice, protection, nobility, and honor. Lawful good paladins often revere him, and metallic dragons worship him as the first of their kind. Monarchs are crowned in his name. He commands his followers thus:
- Uphold the highest ideals of honor and justice
- Be constantly vigilant against evil and oppose it on all fronts.
- Protect the weak, liberate the oppressed, and defend just order.
Erathis, Goddess of Knowledge and Invention (LN, Knowledge)
Erathis is the goddess of civilization. She is the muse of great invention, founder of cities, and author of laws. Rulers, judges, pioneers, and devoted citizens revere her, and her temples hold prominent places in most of the world’s major cities. Her laws are many, but their purpose is straight forward:
- Work with others to achieve their goals. Community and order are always stronger than the disjointed efforts of lone individuals.
- Tame the wilderness to make it fit for habitation, and defend the light of civilization against the encroaching darkness.
- Seek out new ideas, new inventions, new lands to inhabit, new wilderness to conquer. Build machines, build cities, build empires.
Moradin, God of Creation (LG, Knowledge, War)
Moradin is the god of creation and the patron of artisans, especially miners and smiths. He carved the mountains from primordial earth and is the guardian and protector of the hearth and the family. Dwarves from all walks of life follow him. He demands these behaviors from his followers:
- Meet adversity with stoicism and tenacity.
- Demonstrate loyalty to your family, your clan, your leaders, and your people.
- Strive to make your mark on the world, a lasting legacy. To make something that lasts is the highest good, whether you are a smith working at a forge or a ruler building a dynasty.
The Ancient Ones
Avandra, Goddess of Change and Luck (CG, Trickery)
The goddess of change, Avandra delights in freedom, trade, travel, adventure, and the frontier. Her temples are few in civilized lands, but her wayside shrine appear throughout the world. Halflings, merchants, and all types of adventures are drawn to her for worship, and many people raise a glass in her honor, viewing her as the goddess of luck. Her commandments are few:
- Luck favors the bold. Take your fate into your own hands, and Avandra will smile upon you.
- Strike back against those who would rob you of your freedom and urge others to fight for their own liberty.
- Change is inevitable, but it takes the work of the faithful to ensure that change is for the better.
Corellon, God of Magic and the Arts (CG, Light)
The god of spring, beauty, and the arts, Corellon is the patron of arcane magic and the fey. He seeded the world with arcane magic and planted the most ancient forests. Artists and musicians worship him, as do those who view their spellcasting as an art, and his shrines can be found throughout the feywild. He despises Lolth and her priestesses for leading the drow astray. He urges his followers thus:
- Cultivate beauty in all that you would do, whether you’re casting a spell, composing a saga, strumming a lute, or practicing the arts of war.
- Seek out lost magic items, forgotten rituals, and ancient works of art. Corellon might have inspired them in the world’s first days.
- Thwart the followers of Lolth at every opportunity.
Ioun, Goddess of Knowledge (N, Knowledge)
Ioun is the goddess of of knowledge, skill, and prophecy. Sages, seers, and tacticians revere her, as do all who live by their knowledge and mental power. Corellon is the patron of arcane magic, but Ioun is the patron of its study. Libraries and wizard academies are built in her name. Her commands are also teachings:
- Seek the perfection of your mind by bringing reason, perception, and emotion into balance with one another.
- Accumulate, preserve, and distribute knowledge in all forms. Pursue education, build libraries, and seek out lost and ancient lore.
- Be watchful at all times for the followers of Vecna, who seek to control knowledge and keep secrets. Oppose their schemes, unmask their secrets, and blind them with the light of truth and reason.
Kord, God of Strength and Storms (CN, Tempest)
-Kord is the storm god and the lord of battle. He revels in strength, battlefield prowess, and thunder. Fighters and athletes revere him. He is a mercurial god, unbridled and wild, who summons storms over land and sea; those who hope for better weather appease him with prayers and spirited toasts. He gives few commands:
- Be strong, but do not use your strength for wanton destruction.
- Be brave and scorn cowardice in any form.
- Prove your might in battle to win glory and renown.
Melora, Goddess of Wilderness and the Sea (Nature, Tempest)
Melora is the goddess of wilderness and the sea. She is bot the wild beast and the peaceful forest, the raging whirlpool and the quiet desert. Rangers, hunters, and elves revere her, and sailors make offerings to her before beginning their voyages. Her strictures are these:
- Protect the wild places of the world from destruction and overuse. Oppose the rampant spread of cities and empires.
- Hunt aberrant monsters and other abominations of nature.
- Do not fear or condemn the savagery of nature. Live in harmony with the wild.
Raven Queen, Goddess of Death (LN, Life, Death)
The name of the goddess of death is long forgotten, but she is called the Raven Queen. She is the spinner of fate and the patron of winter. She marks the end of each mortal’s life, and mourners call upon her during funeral rights, in the hopes that she will guard the departed from the curse of undeath. She expects her followers to abide by these commandments:
- Hold no pity for those who suffer and die, for death is the natural end of life
- Bring down the proud who try to cast off the chains of fate. As the instrument of the Raven Queen, you must punish hubris where you find it.
- Watch for the cults of Orcus and stamp them out whenever they arise. The Demon Prince of the Undead seeks to claim the Raven Queen’s throne.
Sehanine, Goddess of the Moon (CG, Trickery)
Goddess of the moon and autumn, Sehanine is the patron deity of trickery and illusions. She has close ties to Corellon and Melora and is a favorite deity among elves and halflings. She is also the goddess of love, who sends shadows to cloak lovers’ trysts. Scouts and thieves ask for her blessing on their work. Her teachings are simple:
- Follow your goals and seek your own destiny.
- Keep to the shadows, avoid the blazing light of zealous good and the utter darkness of evil.
- Seek new horizons and new experiences, and let nothing tie you down.
Asmodeus, God of Tyranny (LE, Trickery)
Asmodeus is the evil god of the Nine Hells. He is the patron of the powerful, god of tyranny and domination, and the commander of devils.
Bane, God of War and Conquest (LE, War)
Bane is the evil god of war and conquest. Militaristic nations of humans, bugbears, hobgoblins, and goblins serve him and conquer in his name.
Gruumsh, God of Destruction (CE, Tempest, War)
Gruumsh is the evil god of destruction, lord of marauding barbarian hordes. Where Bane commands conquest, Gruumsh exhorts his followers to slaughter and pillage. Orcs are his most fervent followers.
Lolth, Goddess of Spiders and Lies (CE, Trickery)
Lolth is the evil goddess of shadow, lies, and spiders. Scheming and treachery are her commands, and her clerics are a constant force of disruption in the otherwise stable society of the evil drow.
Tiamat, Goddess of Greed and Vengeance (LE, Trickery, War)
Tiamat is the evil goddess of wealth, greed, and envy. She urges her followers to take vengeance for every slight, and she is the patron of chromatic dragons.
Torog, God of the Underdark (NE, Death)
Torog is the evil god of the Underdark, patron of jailers and torturers. Common superstition holds that if his name is spoken, the King that Crawls will burrow up from below and drag the hapless speaker underground to an eternity of imprisonment and torture.
Vecna, God of Evil Secrets (NE, Death, Knowledge)
Vecna is the evil god of undead, necromancy, and secrets. he rules that which is not meant to be known and that which people wish to keep secret.
Zehir, God of Darkness and Poison (CE, Trickery, Death)
Zehir is the evil god of darkness, poison, and assassins. Snakes are his favored creation, and the yuan-ti revere him above all other gods.