Heroes of the Vale
The Weave of Magic
The world is a magical place. All existence is suffused with magical power, and potential energy lies untapped in every rock, stream, and living creature, and even in the air itself. Raw magic is the stuff of creation, the mute and mindless will of existence, permeating every bit of matter and present in every manifestation of energy throughout the multiverse.
Mortals can’t directly shape this raw magic. Instead, they make use of a fabric of magic, a kind of interface between the will of a spellcaster and the stuff of raw magic. Ancient arcane texts call this fabric the Weave, but casters have varied ways of naming and visualizing the interface. By any name, without the Weave, raw magic is locked away and inaccessible; the most powerful archmage can’t light a candle with magic in an area where the weave has been torn. But surrounded by the Weave, a spellcaster can shape lightening to blast foes, transport hundreds of miles in the blink of an eye, or even reverse death itself.
All magic depends on the Weave, though different kinds of magic access it in a variety of ways. The spells of wizards, warlocks, sorcerers, and bards are commonly called arcane magic. These spells rely on the understanding – learned or intuitive – of the workings of the Weave. The caster plucks directly at the strands of the Weave to create the desired effect. The spells of clerics, druids, paladins, and rangers are called divine magic. These spellcasters’ access to the weave is mediated by divine power – gods, the divine forces of nature, or the sacred weight of the paladin’s oath.
Whenever a magic effect is created, the threads of the Weave intertwine, twist, and fold to make the effect possible. When casters use divination spells such as detect magic or identify, they glimpse the Weave. A spell such as dispel magic smooths the Weave. Spells such as antimagic field rearrange the Weave so that magic flows around, rather than through, the area affected by the spell. And in places where the Weave is damaged or torn, magic works in unpredictable ways – or not at all.